About the project
Kill what lurks in the dark, or die trying.
Slay the supernatural together as Occult Hunters in 2D top-down 1-4 player cooperation. Face the horrors of the night, strategically using equipment and collaboration to exploit the weaknesses of powerful and terrifying monsters.
Slay the supernatural together as Occult Hunters in 2D top-down 1-4 player cooperation. Face the horrors of the night, strategically using equipment and collaboration to exploit the weaknesses of powerful and terrifying monsters.
My Roles
Designer, VFX Artist
This project is still in development. In this multidisciplinary team, I focus on game balancing, player feel and polishing. I advocate for the players wherever I can which helps us take player feedback into account. The intention to publish makes this the role even more important. I also partially help with the organisational/production side of this project.


